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finish hw4 #44

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1 change: 1 addition & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,5 +5,6 @@ set(CMAKE_CXX_STANDARD 17)
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3 -ffast-math -march=native")

add_executable(main main.cpp)
72 changes: 36 additions & 36 deletions main.cpp
Original file line number Diff line number Diff line change
@@ -1,73 +1,73 @@
#include <cstdio>
#include <cstdlib>
#include <vector>
#include <array>
#include <chrono>
#include <cmath>

#include <sys/cdefs.h>
float frand() {
return (float)rand() / RAND_MAX * 2 - 1;
}

struct Star {
float px, py, pz;
float vx, vy, vz;
float mass;
};

std::vector<Star> stars;
float px[48], py[48], pz[48];
float vx[48], vy[48], vz[48];
float mass[48];
}stars;

void init() {
for (int i = 0; i < 48; i++) {
stars.push_back({
frand(), frand(), frand(),
frand(), frand(), frand(),
frand() + 1,
});
stars.px[i] = frand();
stars.py[i] = frand();
stars.pz[i] = frand();
stars.vx[i] = frand();
stars.vy[i] = frand();
stars.vz[i] = frand();
stars.mass[i] = frand() + 1;
}
}

float G = 0.001;
float eps = 0.001;
float dt = 0.01;

void step() {
for (auto &star: stars) {
for (auto &other: stars) {
float dx = other.px - star.px;
float dy = other.py - star.py;
float dz = other.pz - star.pz;
static void step() {
for(int i=0;i<48;++i){
for(int j=0;j<48;++j){
float dx = stars.px[j] - stars.px[i];
float dy = stars.py[j] - stars.py[i];
float dz = stars.pz[j] - stars.pz[i];
float d2 = dx * dx + dy * dy + dz * dz + eps * eps;
d2 *= sqrt(d2);
star.vx += dx * other.mass * G * dt / d2;
star.vy += dy * other.mass * G * dt / d2;
star.vz += dz * other.mass * G * dt / d2;
d2 *= std::sqrt(d2);
stars.vx[i] += dx * (stars.mass[j] * G * dt / d2);
stars.vy[i] += dy * (stars.mass[j] * G * dt / d2);
stars.vz[i] += dz * (stars.mass[j] * G * dt / d2);
}
}
for (auto &star: stars) {
star.px += star.vx * dt;
star.py += star.vy * dt;
star.pz += star.vz * dt;
for(int i=0;i<48;++i){
stars.px[i] += stars.vx[i] * dt;
stars.py[i] += stars.vy[i] * dt;
stars.pz[i] += stars.vz[i] * dt;
}
}

float calc() {
float energy = 0;
for (auto &star: stars) {
float v2 = star.vx * star.vx + star.vy * star.vy + star.vz * star.vz;
energy += star.mass * v2 / 2;
for (auto &other: stars) {
float dx = other.px - star.px;
float dy = other.py - star.py;
float dz = other.pz - star.pz;
for(int i=0;i<48;++i){
float v2 = stars.vx[i] * stars.vx[i] + stars.vy[i] * stars.vy[i] + stars.vz[i] * stars.vz[i];
energy += stars.mass[i] * v2 / 2;
for(int j=0;j<48;++j){
float dx = stars.px[j] - stars.px[i];
float dy = stars.py[j] - stars.py[i];
float dz = stars.pz[j] - stars.pz[i];
float d2 = dx * dx + dy * dy + dz * dz + eps * eps;
energy -= other.mass * star.mass * G / sqrt(d2) / 2;
energy -= stars.mass[j] * stars.mass[i] * G / sqrt(d2) / 2;
}
}
return energy;
}

template <class Func>
long benchmark(Func const &func) {
static long benchmark(Func const &func) {
auto t0 = std::chrono::steady_clock::now();
func();
auto t1 = std::chrono::steady_clock::now();
Expand Down