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removed filter and stack filter inserters
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kingarthur91 committed Jan 15, 2024
1 parent 12dbef9 commit 143c2d9
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Showing 4 changed files with 10 additions and 4 deletions.
2 changes: 1 addition & 1 deletion locale/en/tips.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ big-mines=[item=ore-lead] Big mines

[pywiki-descriptions]
ash=Most inorganic fuels such as [item=coal] now produce [item=ash] when burnt, much like how [item=uranium-fuel-cell] produces [item=used-up-uranium-fuel-cell] on consumption.\n\nAsh management is a central part of the early game, as it will eventually jam machines if not removed from the output slot. [item=burner-inserter] can have a filter set to automatically remove ash. [entity=solid-separator] can help to repurpose some of the ash into ores.
mechanical-inserter=The burner inserter is now an [item=burner-inserter]. Unlike in the base game, it does not need to be fueled. It's speed is around 0.6 items per second. It now also functions as a filter inserter, so you can whitelist or blacklist one item.\n\n[item=inserter] also gets a filter slot, has a speed of 1.2 items per second, but still needs electricity.\n[item=long-handed-inserter] moves 1.2 items per second, and is unchanged otherwise.\n[item=fast-inserter] and [item=filter-inserter] move 2.4 items per second, and are unchanged otherwise.
mechanical-inserter=The burner inserter is now an [item=burner-inserter]. Unlike in the base game, it does not need to be fueled. It's speed is around 0.6 items per second. It now also functions as a filter inserter, so you can whitelist or blacklist one item.\n\n[item=inserter] also gets a filter slot, has a speed of 1.2 items per second, but still needs electricity.\n[item=long-handed-inserter] moves 1.2 items per second, and is unchanged otherwise.\n[item=fast-inserter] move 2.4 items per second, and are unchanged otherwise.
tailings-pond=The [entity=tailings-pond] has different mechanisms depending on whether you put a gas or a liquid into it.\n\nGasses, such as [fluid=coal-gas], are vented into the atmosphere, which destroys the gas.\n\nLiquids, such as [fluid=tar], are stored, until the tailings pond is full, at which point the pond overflows. This destroys the contents, and puts a ring of highly flammable pollution tiles around the tailings pond. You can remove fluids from the pond again (if it hasn't overflowed) by connecting a pump directly to one of the outputs.
beacon=The [entity=beacon-AM1-FM1] and [entity=diet-beacon-AM1-FM1] use radio signals to trasmit module effects into nearby assembling machines. Each beacon has both an AM and an FM frequency that determines the effect radius, trasmission efficiency, and power usage.\nThe AM and FM frequency sliders range from 1-5.\n\n[entity=diet-beacon-AM1-FM1]\nEffect radius:\n - AM1: 32\n - AM2: 24\n - AM3: 16\n - AM4: 8\n - AM5: 2\nTrasmission efficiency: 0.1 * AM * FM\nPower consumption: AM * (FM ^ 3) / 2 MW\n\n[entity=beacon-AM1-FM1]\nEffect radius:\n - AM1: 64\n - AM2: 48\n - AM3: 32\n - AM4: 16\n - AM5: 2\nTrasmission efficiency: 0.5 * AM * FM\nPower consumption: AM * (FM ^ 3) MW\n\nThe default 1AM 1FM beacon is wide area low power.\nIf two beacons have the same AM:FM frequencies, the signals will interfere and cancel each other out.\nBeacons do not accept productivity modules such as [item=productivity-module-3].
combustion-mixture=You can burn [fluid=combustion-mixture1] in [entity=gasturbinemk01] for electricity. Higher temperatures of the fluid mean that the turbine works at a higher efficiency, thus generating more power. [entity=gasturbinemk01] has a limit to the temperature it can accept: if you give it a higher temperature input than this limit, it will be capped to that temperature, so you will be wasting the input. Higher level turbines have higher limits.
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2 changes: 1 addition & 1 deletion prototypes/buildings/automated-factory-mk03.lua
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Expand Up @@ -14,7 +14,7 @@ RECIPE {
enabled = false,
ingredients = {
{"automated-factory-mk02", 1},
{"filter-inserter", 4},
{"stack-inserter", 4},
{"electric-engine-unit", 4},
{"niobium-plate", 25},
{"processing-unit", 10}
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2 changes: 1 addition & 1 deletion prototypes/buildings/wpu-mk03.lua
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ RECIPE {
enabled = false,
ingredients = {
{"wpu-mk02", 1},
{"filter-inserter", 4},
{"stack-inserter", 4},
{"electric-engine-unit", 4},
{"niobium-plate", 25},
{"processing-unit", 10}
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8 changes: 7 additions & 1 deletion prototypes/updates/entity-updates.lua
Original file line number Diff line number Diff line change
Expand Up @@ -144,4 +144,10 @@ data.raw.locomotive.locomotive.burner.burnt_inventory_size = data.raw.locomotive

data.raw.inserter["burner-inserter"].filter_count = 1
data.raw.inserter["burner-inserter"].allow_burner_leech = true
data.raw.inserter["inserter"].filter_count = 1
data.raw.inserter["inserter"].filter_count = 2
data.raw.inserter["long-handed-inserter"].filter_count = 3
data.raw.inserter["fast-inserter"].filter_count = 4
data.raw.inserter["stack-inserter"].filter_count = 5

RECIPE("filter-inserter"):remove_unlock("fast-inserter")
ENTITY("stack-filter-inserter"):remove_unlock("stack-inserter")

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