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Do not load files with invalid paint mutators.
Release #330: Commit 643c4e0 pushed by rive-engineering
October 22, 2024 04:25 37s main
October 22, 2024 04:25 37s
Do not load files with invalid paint mutators.
Continuous integration #346: Commit 643c4e0 pushed by rive-engineering
October 22, 2024 04:25 1m 1s main
October 22, 2024 04:25 1m 1s
testing animation smoothing
Continuous integration #345: Commit 38b0702 pushed by rive-engineering
October 22, 2024 03:52 52s main
October 22, 2024 03:52 52s
testing animation smoothing
Release #329: Commit 38b0702 pushed by rive-engineering
October 22, 2024 03:52 40s main
October 22, 2024 03:52 40s
NestedArtboardLayout marks its parent artboard layoutNodeDirty
Continuous integration #344: Commit 3e134e4 pushed by rive-engineering
October 21, 2024 23:27 56s main
October 21, 2024 23:27 56s
NestedArtboardLayout marks its parent artboard layoutNodeDirty
Release #328: Commit 3e134e4 pushed by rive-engineering
October 21, 2024 23:27 29s main
October 21, 2024 23:27 29s
Nnnn system data enums
Release #327: Commit dc0f4eb pushed by rive-engineering
October 21, 2024 21:13 30s main
October 21, 2024 21:13 30s
Nnnn system data enums
Continuous integration #343: Commit dc0f4eb pushed by rive-engineering
October 21, 2024 21:13 58s main
October 21, 2024 21:13 58s
LayoutComponent clip defaults to false.
Release #326: Commit db733a3 pushed by rive-engineering
October 21, 2024 18:40 40s main
October 21, 2024 18:40 40s
LayoutComponent clip defaults to false.
Continuous integration #342: Commit db733a3 pushed by rive-engineering
October 21, 2024 18:40 1m 13s main
October 21, 2024 18:40 1m 13s
Add AdvancingComponent & animate flag to advance()
Release #325: Commit ba07f1a pushed by rive-engineering
October 21, 2024 17:37 1m 15s main
October 21, 2024 17:37 1m 15s
Add AdvancingComponent & animate flag to advance()
Continuous integration #341: Commit ba07f1a pushed by rive-engineering
October 21, 2024 17:37 2m 21s main
October 21, 2024 17:37 2m 21s
use worldBounds for hittesting
Release #324: Commit ba15612 pushed by rive-engineering
October 18, 2024 04:37 40s main
October 18, 2024 04:37 40s
use worldBounds for hittesting
Continuous integration #340: Commit ba15612 pushed by rive-engineering
October 18, 2024 04:37 1m 25s main
October 18, 2024 04:37 1m 25s
Deterministic lite rtti
Continuous integration #339: Commit c1d1241 pushed by rive-engineering
October 18, 2024 02:42 1m 0s main
October 18, 2024 02:42 1m 0s
Deterministic lite rtti
Release #323: Commit c1d1241 pushed by rive-engineering
October 18, 2024 02:42 32s main
October 18, 2024 02:42 32s
audio engine: fix order of uninit of context and engine
Continuous integration #338: Commit 4430d6f pushed by rive-engineering
October 17, 2024 14:23 1m 28s main
October 17, 2024 14:23 1m 28s
audio engine: fix order of uninit of context and engine
Release #322: Commit 4430d6f pushed by rive-engineering
October 17, 2024 14:23 42s main
October 17, 2024 14:23 42s
reset effects when path changes
Continuous integration #337: Commit 0973b3e pushed by rive-engineering
October 17, 2024 00:07 57s main
October 17, 2024 00:07 57s
reset effects when path changes
Release #321: Commit 0973b3e pushed by rive-engineering
October 17, 2024 00:07 25s main
October 17, 2024 00:07 25s
Add a clockwise fill experiment
Continuous integration #336: Commit b8fb22e pushed by rive-engineering
October 16, 2024 23:02 57s main
October 16, 2024 23:02 57s
Add a clockwise fill experiment
Release #320: Commit b8fb22e pushed by rive-engineering
October 16, 2024 23:02 22s main
October 16, 2024 23:02 22s
Batch interior triangulation draws
Continuous integration #335: Commit 512388c pushed by rive-engineering
October 16, 2024 18:07 2m 18s main
October 16, 2024 18:07 2m 18s
Batch interior triangulation draws
Release #319: Commit 512388c pushed by rive-engineering
October 16, 2024 18:07 33s main
October 16, 2024 18:07 33s
Fix layout animation runtime
Continuous integration #334: Commit 6acfc5b pushed by rive-engineering
October 16, 2024 01:32 52s main
October 16, 2024 01:32 52s