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Do not load files with invalid paint mutators.
Release #330: Commit 643c4e0 pushed by rive-engineering
October 22, 2024 04:25 37s main
October 22, 2024 04:25 37s
testing animation smoothing
Release #329: Commit 38b0702 pushed by rive-engineering
October 22, 2024 03:52 40s main
October 22, 2024 03:52 40s
NestedArtboardLayout marks its parent artboard layoutNodeDirty
Release #328: Commit 3e134e4 pushed by rive-engineering
October 21, 2024 23:27 29s main
October 21, 2024 23:27 29s
Nnnn system data enums
Release #327: Commit dc0f4eb pushed by rive-engineering
October 21, 2024 21:13 30s main
October 21, 2024 21:13 30s
LayoutComponent clip defaults to false.
Release #326: Commit db733a3 pushed by rive-engineering
October 21, 2024 18:40 40s main
October 21, 2024 18:40 40s
Add AdvancingComponent & animate flag to advance()
Release #325: Commit ba07f1a pushed by rive-engineering
October 21, 2024 17:37 1m 15s main
October 21, 2024 17:37 1m 15s
use worldBounds for hittesting
Release #324: Commit ba15612 pushed by rive-engineering
October 18, 2024 04:37 40s main
October 18, 2024 04:37 40s
Deterministic lite rtti
Release #323: Commit c1d1241 pushed by rive-engineering
October 18, 2024 02:42 32s main
October 18, 2024 02:42 32s
audio engine: fix order of uninit of context and engine
Release #322: Commit 4430d6f pushed by rive-engineering
October 17, 2024 14:23 42s main
October 17, 2024 14:23 42s
reset effects when path changes
Release #321: Commit 0973b3e pushed by rive-engineering
October 17, 2024 00:07 25s main
October 17, 2024 00:07 25s
Add a clockwise fill experiment
Release #320: Commit b8fb22e pushed by rive-engineering
October 16, 2024 23:02 22s main
October 16, 2024 23:02 22s
Batch interior triangulation draws
Release #319: Commit 512388c pushed by rive-engineering
October 16, 2024 18:07 33s main
October 16, 2024 18:07 33s
Fix layout animation runtime
Release #318: Commit 6acfc5b pushed by rive-engineering
October 16, 2024 01:32 32s main
October 16, 2024 01:32 32s
Make layout position type and scale type keyable
Release #317: Commit b0de561 pushed by rive-engineering
October 14, 2024 19:52 30s main
October 14, 2024 19:52 30s
Improve batching for interior triangulation draws
Release #316: Commit dd701a8 pushed by rive-engineering
October 12, 2024 05:17 34s main
October 12, 2024 05:17 34s
Unreal Runtime into Mono
Release #315: Commit da04c7c pushed by rive-engineering
October 12, 2024 01:23 34s main
October 12, 2024 01:23 34s
Fix runtime joystick with layout position
Release #314: Commit 4f01505 pushed by rive-engineering
October 11, 2024 22:10 25s main
October 11, 2024 22:10 25s
add bones and joystick bindable properties
Release #313: Commit eb0744a pushed by rive-engineering
October 11, 2024 21:37 22s main
October 11, 2024 21:37 22s
fix missing data bind path crash
Release #312: Commit 5329bce pushed by rive-engineering
October 11, 2024 20:10 56s main
October 11, 2024 20:10 56s
Drop the ColumnLimit to 80 for clang-format
Release #311: Commit 6383ab9 pushed by rive-engineering
October 11, 2024 19:25 21s main
October 11, 2024 19:25 21s
add support for listeners on layout components
Release #310: Commit 7af28b2 pushed by rive-engineering
October 11, 2024 17:37 21s main
October 11, 2024 17:37 21s
Optimize atomic rendering for input attachments
Release #309: Commit 2913368 pushed by rive-engineering
October 11, 2024 17:04 1m 21s main
October 11, 2024 17:04 1m 21s
Prep for rhi
Release #308: Commit 18acdc5 pushed by rive-engineering
October 10, 2024 00:03 26s main
October 10, 2024 00:03 26s
Nnnn fix databind state machine shared data context
Release #307: Commit 70b1082 pushed by rive-engineering
October 9, 2024 18:26 5m 56s main
October 9, 2024 18:26 5m 56s
Implement isHidden in DrawableProxy
Release #306: Commit d611a3f pushed by rive-engineering
October 8, 2024 23:30 29s main
October 8, 2024 23:30 29s