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Makes Some Abnormalities Not Bleed[DONE] #2336
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code/modules/mob/living/simple_animal/abnormality/he/snow_queen.dm
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I have mixed feelings on this. I know that PM likes to throw us a curveball with designs like MFE where it's a stone statue but when you break it open there's blood and guts inside and it bleeds everywhere. If I'm not mistaken, even the break-offs for so that no one will cry show a bunch of bloody meat inside. I think this is probably fine for a few of them - namely, the plant based ones and the robots. Not sure how I feel about snow queen, either. For now I would suggest removing this feature from STNWC and if its possible maybe you could make the paper mobs spawned by book inherit that same feature. |
I can do that. |
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Okay so follow up on the paper thing. Gibspawns are defined by a proc so i cant make all the paper things not explode into gore. I can stop them bleeding... unless they have personalized code that makes them die when they have no blood. |
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About The Pull Request
Makes some abnormalities not bleed or produce meaty gibs when they are not meat based organisms.
Why It's Good For The Game
Just a personal immersion thing since a ice monster exploding into blood and gibs is a bit strange.
Changelog
🆑
tweak: Removes bleeding and organic gibs from inorganic abnormalities.
/:cl: