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The Complete Guide to EnchantmentsEnhance

Weihao edited this page Jan 8, 2021 · 3 revisions

░ Table of contents

Getting started

░ Getting started

Hi. This is the official reference of the EnchantmentsEnhance Plugin.

Understanding Vanilla Enchantments

Vanilla enchantment sharpness is calculated as y = 1.25 * x Enchantment level is represented by x and the final damage boost by the sharpness is y. This means the sharpness is uncapped, and damage increases as the enchantments level increases.

Vanilla enchantment protection is is calculated as y = 287 / 1000 * x + 80 when 0 < x < 5 . If x > 5, then y = 94.35. y is the damage reduction of the protection enchantment. This means the protection is capped, and protection Lv1000 is same as protection Lv5 because they have same effect.


Version Compatibility

  • 1.8 - 1.15

Server Compatibility

░ Change Language

language: EN_US

Supported language: ZH_CN, EN_US, RU_RU.

░ Join Message

enableWelcomeMessage: true

Set false to disable on join message.

░ Enhancing Stacked Item

enableStackedItem: false

Set false to disallow stacked item to be enhanced.

░ Open Enhance Menu

enableTableEnchant: true
openMethod: RIGHT_CLICK
  • Set enableTableEnchant to false to only use commands to open enhancement menu.
  • LEFT_CLICK - the player won't be able to destroy an enchantment table if you bind it to left click.
  • RIGHT_CLICK - the player won't be able to open vanilla enchantment table if you bind it to right click.
  • SHIFT_AND_LEFT_CLICK - the player needs to crouch and left clicking at the same time.
  • SHIFT_AND_RIGHT_CLICK - the player needs to crouch and right clicking at the same time.

░ Anvil Rename

enableAnvilFix: true

Fixes color codes when player edits an enhanced item on an anvil.

░ Firework damage

enablePreventFireworkDamage: true

Allow plugin to block firework damage.

░ Fancy Announcer

enableFancyAnnouncer: true
  • 1.8 uses ActionBar. No dependency required.
  • 1.9 and higher use BossBar. No dependency required.
  • Set false to disable fancy announcer, and it will use chat.

░ Fancy Notify

enableFancyNotify: true

Set true to use Title Bar. No dependency required.

░ Economy

enableEconomy: false
  • Set true to enable some features that are related to $.
  • Requires Vault dependency.

░ Disable Enchantments

disabledEnchantments:
  - Wings
  - Thief
  • Add to the list to disable some special enchantments that may cause an issue on your server.

░ Database

  enabled: false
  host: 127.0.0.1
  port: 3306
  database: 'mydatabase'
  table: 'enchantmentsenhance'
  user: 'root'
  password: 'by_healpot_with_love'
  • If disabled, the plugin will use local YAML files.
  • Host is MySQL server address.
  • port is MySQL server port (default 3306).
  • database is the database name (NOTE! You need to create the database, then the plugin will create the tables).
  • table is the table name (the plugin will auto create them).
  • user is the MySQL user name.
  • password is the MySQL user password.

░ Death Tags

enableLore: true
lore:
  bound: tradeable
  sendBoundingMessage: true
  • Set enableLore false to disable keep item on death.
  • Set sendBoundingMessage to false to disable notification when item becomes bounded.
  • Supported bound type: tradeable, untradeable, disabled.
    • tradeable: keep-item-on-death, personal trading is allowed.
    • untradeable: keep-item-on-death, cannot be stored in the chests, cannot be dropped.
    • disabled: disable automatically applying lores.

░ Item Rename

enableRename: true
renamingIncludes:
  prefix: true
  suffix: true
  • Set enableRename false to disable rename mechanics.

░ Life Skill

enableLifeskill: true
  • Set enableLifeskill false to disable life skills.
  • Life Skills consist of various tasks. Black stones will be rewarded by performing any of these tasks.
    • mining
    • chopping
    • fishing
    • killing
    • breeding
    • smelting

░ Material

░ Enchantments

░ Enhancement Configuration

  0:
    baseChance: 100
    chanceIncreasePerFailstack: 0
    maximumFailstackApplied: -1
    failstackGainedPerFail: 1
    costToForceEnchant: -1
    downgradeIfFail: false
    destroyIfFail: false
    requireConcentratedStones: false
    broadcastEnhance: false
    fireworkIfSuccessful: true
    fireworkRounds: 1
    prefix: ""
    suffix: ""
    lore: []
    enchantments:
      WEAPON: []
      ARMOR: []
      PICKAXE: []
      AXE: []
      HOE: []
      BOW: []
  • baseChance The base success rate of item at the level.
  • chanceIncreasePerFailstack Chance increase per failstack you have.
  • maximumFailstackApplied The maximum failstack applied to the enhancement.
  • failstackGainedPerFail Failstack gained from failing an enhancement at this level.
  • costToForceEnchant Cost of black stone to enhance the item.
  • downgradeIfFail Downgrade the item if the enhance failed.
  • destroyIfFail Destroy the item if the enhance failed.
  • requireConcentratedStones Enable to require concentrated magical stone to enhance the item.
  • broadcastEnhance Broadcast enhancement results.
  • fireworkIfSuccessful Enable or disable firework.
  • fireworkRounds Rounds of firework.
  • prefix Prefix of the item will be applied upon a successful enhancement.
  • suffix Suffix of the item will be applied upon a successful enhancement.
  • lore Additional lore can be applied to the item upon a successful enhancement.
  • enchantments
    • ^ Exclusion, does not have.
    • ! Condition, a conditional check for an existing enchantment.
    • ? Chance, a chance to apply an enchantment.
    • : Level, enchantment level.
    • - Range, a range of enchantment levels.
    • enchantment:level This is a basic format of enchantment.
      • Protection:1 It means a level 1 protection enchantment will have 100% chance applied to the item upon a successful enhancement.
    • condition!chance?enchantment:level-level This is an advanced format.
      • Durability!42.3?Damage_All:1-10 It reads from left to right: If the item has Durability enchantment, it will have 42.3% chance to apply a Damage_All enchantment between level 1 to 10.
      • ^Durability!Damage_All:1-2 If the item does not have Durability enchantment, it will have 100% chance to apply a Damage_All enchantment between level 1 to 2.