Releases: briarsychung/split
Releases · briarsychung/split
0.7
Big fixes, big moves.
- Now works on GitHub Pages
- You can now be crushed!
- Show controls on home page
- New neutral favicon
- Fixed many bugs
0.6
The almost final version! Putting some finishing touches on.
- Added "story" with intro / boss battle dialogue
- Added sound
- Death counter now shows on win
- Fixed minor physics bugs
0.5
Completed full game demo with score.
- Added most of the reset of the levels
- Added boss "battle"
- There is now a score to speedrun
- Implemented portals and other previously unused elements
- QOL changes (readable debug, links)
0.4
Making the user experience more universal and smooth.
- More levels
- Added transitions between levels / screens
- Better texture handling
- FPS capped at 60
0.3
Starting to add complete levels.
- Now with two new levels that scale properly
- Fully utilize textures (side + middle + side, goals)
- You can now die!
- Proper background tiling
- Better level transitions
- Refined physics engine
- We have a name now
0.2
A mostly cosmetic update bringing the look closer to the final form.
- Using actual art and backgrounds
- Support for animated / multiple textures
- Responsive player sprite
- Separation of texture and hitbox
- Debug tools
0.1
This is the initial demo for the game.
- Start and end screens
- Game window / frame
- Demo level with interactives
- Physics engine for future levels
- Keyboard-controlled players
- Temporary assets