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Replaces General Mob Spawns in Rooms with Spawners [DONE] #2214

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@InsightfulParasite InsightfulParasite commented Jun 10, 2024

About The Pull Request

Mod Spawners are less hardcoded and can be edited in the code more easily. Mobs that have map edited names will remain untouched.

Fixes dry_cleaners.dmm having no air as mentioned in #2079

Why It's Good For The Game

Fixes some things.

Changelog

🆑

fix: scatter/steel_noon_fly being the same path as scatter/steel_noon
tweak: gcorp.dmm
tweak: sweeper_ca.dmm
tweak: apartment_lna.dmm
tweak: apartment_lsa.dmm
tweak: scorp.dmm replaced mobs with spawners.
tweak: scorp_warehouse.dmm replaced mobs with spawners
tweak: gcorp_armory replaced mobs with spawners
tweak: supermarket.dmm replaced mobs with spawners.
tweak: gmanager_house.dmm added a wallvent and plate for livelyness.
tweak: love_train.dmm i opened the map and a bunch of charge weapons were removed due to not existing anymore.
tweak: robot_city.dmm i noticed 2 turrets were shooting constantly at some robots outside of their sight lines so i changed their stat to off. Did not touch turrets at vault door.
tweak: shrimp_vault.dmm replaced most with spawners but certain deliberately placed shrimp were left to their own devices.
tweak: eye_temple.dmm moved the shock trap to a more obvious and avoidable spot.
tweak: lcorp_office.dmm rearranged some things for better perspective such as doors and posters.
tweak: moved office_kcorp .dmm from medium east to west
tweak: dry_cleaners.dmm
tweak: freezer_sw contained a varient of amber_bug/morsel that no longer exists.
tweak: pet_store puts all the pets in pet boxes because that might make them not process their AI as much.
tweak: gcorp_swa.dmm
tweak: rat_ssa.dmm replaced the two rats with a elite spawner so its two random elite rats every intialization.
/:cl:

@InsightfulParasite InsightfulParasite added the Mapping This PR changes one or more map files. label Jun 11, 2024
@InsightfulParasite InsightfulParasite force-pushed the cityfixer-room-edits branch 2 times, most recently from 05a3dbf to 4fbbce5 Compare June 12, 2024 22:40
@InsightfulParasite InsightfulParasite self-assigned this Jun 16, 2024
@InsightfulParasite InsightfulParasite force-pushed the cityfixer-room-edits branch 4 times, most recently from 475513e to ec7c5f1 Compare June 17, 2024 05:11
@InsightfulParasite InsightfulParasite marked this pull request as ready for review June 17, 2024 05:13
@InsightfulParasite InsightfulParasite marked this pull request as draft June 17, 2024 05:13
@InsightfulParasite InsightfulParasite force-pushed the cityfixer-room-edits branch 6 times, most recently from f5126a4 to 1b26ee6 Compare June 19, 2024 03:38
@InsightfulParasite InsightfulParasite marked this pull request as ready for review June 19, 2024 03:38
@InsightfulParasite InsightfulParasite changed the title Replaces General Mob Spawns in Rooms with Spawners Replaces General Mob Spawns in Rooms with Spawners [DONE] Jun 19, 2024
@InsightfulParasite InsightfulParasite force-pushed the cityfixer-room-edits branch 3 times, most recently from b8f59e3 to b930d9a Compare June 26, 2024 02:32
@InsightfulParasite InsightfulParasite force-pushed the cityfixer-room-edits branch 2 times, most recently from 0f9cd34 to 42d8cea Compare July 10, 2024 08:12
@InsightfulParasite InsightfulParasite force-pushed the cityfixer-room-edits branch 2 times, most recently from 703ba55 to 257c9e2 Compare July 26, 2024 22:55

return INITIALIZE_HINT_QDEL

/obj/effect/spawner/mobspawner/proc/ReturnPlacementTurfs()
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This proc notably does not include checks for dense objects.

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@InsightfulParasite InsightfulParasite Aug 6, 2024

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		continue
	var/bad_turf = FALSE
	for(var/obj/O in turf_in_view)
		if(O.density)
			bad_turf = TRUE
			break
	if(!bad_turf)
		. += turf_in_view

		Does this work as a solution or should i keep looking into it?
		My only fear with this check is if it encounters a turf that has 30+ objects on it.

Mod Spawners are less haredcoded and can be edited in the code more easily. Mobs that have map edited names will remain untouched.

fix: scatter/steel_noon_fly being the same path as scatter/steel_noon
tweak: gcorp.dmm
tweak: sweeper_ca.dmm
tweak: apartment_lna.dmm
tweak: apartment_lsa.dmm
tweak: scorp.dmm replaced mobs with spawners.
tweak: scorp_warehouse.dmm replaced mobs with spawners
tweak: gcorp_armory replaced mobs with spawners
tweak: supermarket.dmm replaced mobs with spawners.
tweak: gmanager_house.dmm added a wallvent and plate for livelyness.
tweak: love_train.dmm i opened the map and a bunch of charge weapons were removed due to not existing anymore.
tweak: robot_city.dmm i noticed 2 turrets were shooting constantly at some robots outside of their sight lines so i changed their stat to off. Did not touch turrets at vault door.
tweak: shrimp_vault.dmm replaced most with spawners but certain deliberately placed shrimp were left to their own devices.
tweak: lcorp_office.dmm rearranged some things for better perspective such as doors and posters.
tweak: moved office_kcorp .dmm from medium east to west
tweak: dry_cleaners.dmm
tweak: freezer_sw contained a varient of amber_bug/morsel that no longer exists.
tweak: pet_store puts all the pets in pet boxes because that might make them not process their AI as much.
tweak: gcorp_swa.dmm
tweak: rat_ssa.dmm replaced the two rats with a elite spawner so its two random elite rats every intialization.

Update scorp_vault.dmm

replace scatter with mobspawners
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3 participants