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Example configurations and demo website
If you wonder what can dynmap looks like in term of rendering capabilities, there is only one address for this :
By letting your mouse cursor on any map type, you'll get his definition name, like this :
With this specific name and also the section name, you'll be able to find the corresponding world configuration settings on the appropriate github repository, which we will look further into in the second part of this page.
All the configurations of the above site is publicly available on the following github page ==> Dynmap-setup GitHub
How to search for a settings you saw in the demo website ? that's fairly easy.
As an example, if we take the one in the above section, we want to get the configuration for the world "World-Lightings" with the map definition named "Surface-shadows-smooth".
First, open the file named worlds.txt, then do a search for the world name, here "World-Lightings", you should only have one result. As this stage, you arrive to the world definition, bellow will be all the statements for the differents map renders.
Now, you can search for the map definition :
You need to copy the whole "class: org.dynmap.hdmap.HDMap" section to your own world configuration file.
So, as the example, if you wished to get this configuration for your world named "OverworldOne", your configuration would looks like this :
worlds:
# Name is your map name (case sensitive)
- name: OverworldOne
# Title will be displayed on the right menu as the section title
title: "OverOne Render"
enabled: true
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
# Name has to be unique ! Not displayed
name: OOSurface
# Title will be displayed on mouse hovering the icon on the right menu
title: Surface-shadows-smooth
icon: images/block_world_surface.png
# Prefix has to be unique ! Not displayed
prefix: OOSurface
perspective: iso_SE_60_hires
shader: stdtexture
lighting: shadows-smooth
image-format: default
mapzoomin: 2
mapzoomout: 0
boostzoom: 0
append_to_world: ''
protected: false
- Base Plugin Settings
- Web Setup
- Storage Setup
- HD Map Configuration
- World and template settings
- Guides
- Advanced Map Configuration
- Component Configuration
- Configuration of worlds
- Exporting World Data in Wavefront OBJ Format
- External Webserver Advanced
- Support for Minecraft Servers other than CraftBukkit
- Support for MinecraftForge based mods
- Support for Tekkit
- Custom Block Definitions
- Model Definition Files
- Texture Definition Files
- Defining a Block using a Custom Block Renderer
- Defining a Block using a Volumetric Model
- Defining a Cuboid Block
- Defining a Simple Block
- Defining Cuboid Models
- Defining Volumetric Models
- Special texture file types
- Using custom block renderers
- Incompatible mods