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generrosity edited this page Feb 24, 2022 · 10 revisions

We are aware that there are currently some textures that are not like in game. Sometimes this is intentional for performance reasons, but sometimes its new models or something breaks.

Below the roadmap is stated, which ones are getting fixed and which ones are not getting fixed.

Item Status
End-Rods Fixed after #724 ✅
Path blocks AOMap shading and lighting. Not feasible to fix ❌
Slabs Strange lighting. Not feasible to fix ❌
Candled cakes On roadmap ✅
Spore blossom Fixed after #728 ✅
Banners On roadmap ✅
Sunflowers Fixed after #727 ✅
Command blocks On roadmap ✅
Redstone wire On roadmap ✅
Brewing stands Fixed after #730 ✅
Structure blocks On roadmap ✅
Droppers Fixed after #729 ✅
Beds On roadmap ✅
Shulker boxes On roadmap ✅
Chest tops On roadmap ✅
Dragon heads On roadmap ✅
Player heads On roadmap ✅
Snowed Grass Block Not yet on roadmap ⭐
Piston head backs Not yet on roadmap ⭐
Candles with different lightlevels Not yet on roadmap ⭐
Darkened glass Not yet on roadmap ⭐
CTM Connected Textures v1✅ Optifine - Not feasible to fix ❌

Some mods are very difficult or impossible to get working:

Mod Status
FlatColoredBlocks Custom models ❌
Chisel&Bits Custom models ❌
Dynamic Trees Custom models? ❌
Optifine textures Will not impliment ❌

These are known textures that appear in Dynmap differently to ingame.

Mod Status
Grass and Flowers Not staggered for performance reasons. Depending on Dynmap angle, these models can look wrong but they are correct
End Portal The portal is layered and produced live based on the sky texture, this is the closest texture and we like it
Particles Some models have intergrated particles (candles) or are entites (end crystal) - these are difficult and near impossible to model at this time
Invisible Some blocks like string and infested stone are intentionally invisible or use referenced textures. Some texturepacks can override this however
Tiny movement animation Tripwire hooks do not look active when connected to string. Blocks that animate likely will use the first animation frame availible.
Tiny errors Underwater sea pickles don't show their lit tip. The 'impossible' extended piston body is shown with some of the piston head that would extend over the block barrier. Some of these are intentional as tiny details or rare situations that are too hard to impliment easily

Dynmap is owned by a single dev Mike and the help of many contributors of code and support. Please do consider showing your appreciation.

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