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Textures of Dynmap
generrosity edited this page Feb 24, 2022
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10 revisions
We are aware that there are currently some textures that are not like in game. Sometimes this is intentional for performance reasons, but sometimes its new models or something breaks.
Below the roadmap is stated, which ones are getting fixed and which ones are not getting fixed.
Item | Status |
---|---|
End-Rods | Fixed after #724 ✅ |
Path blocks | AOMap shading and lighting. Not feasible to fix ❌ |
Slabs | Strange lighting. Not feasible to fix ❌ |
Candled cakes | On roadmap ✅ |
Spore blossom | Fixed after #728 ✅ |
Banners | On roadmap ✅ |
Sunflowers | Fixed after #727 ✅ |
Command blocks | On roadmap ✅ |
Redstone wire | On roadmap ✅ |
Brewing stands | Fixed after #730 ✅ |
Structure blocks | On roadmap ✅ |
Droppers | Fixed after #729 ✅ |
Beds | On roadmap ✅ |
Shulker boxes | On roadmap ✅ |
Chest tops | On roadmap ✅ |
Dragon heads | On roadmap ✅ |
Player heads | On roadmap ✅ |
Snowed Grass Block | Not yet on roadmap ⭐ |
Piston head backs | Not yet on roadmap ⭐ |
Candles with different lightlevels | Not yet on roadmap ⭐ |
Darkened glass | Not yet on roadmap ⭐ |
CTM Connected Textures | v1✅ Optifine - Not feasible to fix ❌ |
Some mods are very difficult or impossible to get working:
Mod | Status |
---|---|
FlatColoredBlocks | Custom models ❌ |
Chisel&Bits | Custom models ❌ |
Dynamic Trees | Custom models? ❌ |
Optifine textures | Will not impliment ❌ |
These are known textures that appear in Dynmap differently to ingame.
Mod | Status |
---|---|
Grass and Flowers | Not staggered for performance reasons. Depending on Dynmap angle, these models can look wrong but they are correct |
End Portal | The portal is layered and produced live based on the sky texture, this is the closest texture and we like it |
Particles | Some models have intergrated particles (candles) or are entites (end crystal) - these are difficult and near impossible to model at this time |
Invisible | Some blocks like string and infested stone are intentionally invisible or use referenced textures. Some texturepacks can override this however |
Tiny movement animation | Tripwire hooks do not look active when connected to string. Blocks that animate likely will use the first animation frame availible. |
Tiny errors | Underwater sea pickles don't show their lit tip. The 'impossible' extended piston body is shown with some of the piston head that would extend over the block barrier. Some of these are intentional as tiny details or rare situations that are too hard to impliment easily |
Dynmap is owned by a single dev Mike and the help of many contributors of code and support. Please do consider showing your appreciation.
- Base Plugin Settings
- Web Setup
- Storage Setup
- HD Map Configuration
- World and template settings
- Guides
- Advanced Map Configuration
- Component Configuration
- Configuration of worlds
- Exporting World Data in Wavefront OBJ Format
- External Webserver Advanced
- Support for Minecraft Servers other than CraftBukkit
- Support for MinecraftForge based mods
- Support for Tekkit
- Custom Block Definitions
- Model Definition Files
- Texture Definition Files
- Defining a Block using a Custom Block Renderer
- Defining a Block using a Volumetric Model
- Defining a Cuboid Block
- Defining a Simple Block
- Defining Cuboid Models
- Defining Volumetric Models
- Special texture file types
- Using custom block renderers
- Incompatible mods