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Setting up the Dynamic Map plugin under Windows
mikeprimm edited this page Jun 5, 2013
·
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This page assumes:
- Your Minecraft-server directory to be:
D:\minecraft_server\
. - You have the latest CraftBukkit installed.
- Your Minecraft server is hosted at
localhost
.
To install and test dynmap:
- Copy the file
dynmap.jar
and the folderdynmap
from the zip-file toD:\minecraft_server\plugins\
. - (Re)start your Minecraft server.
- Join your Minecraft server.
- Place a few blocks.
- Open up your browser.
- Navigate to http://localhost:8123/.
You should see your map with your name in the top-left. Once you click on your name, the map will pan to your location and your should see a part of the map that has been generated.
If you want the map to be accessible for others, you have two options:
- Forward an external port to your internal minecraft server with TCP port 8123. For more information on port-forwarding: http://portforward.com/.
- Host the map partly on your big webserver. Note that the webserver must already have access to the Minecraft server. See below.
If you are hosting a IIS or any other webserver, you might want to be able to get to the Dynmap-map from the same url as your website. Like http://www.yourwebsite.com/dynmap/ instead of http://www.yourwebsite.com:8123/. If this is the case, you can pick your webserver from the list below.
- IIS: Setting up Dynamic Map with IIS using URL rewrite and ApplicationRequestRouting (thanks to Kekec852!)
- IIS: Setting up Dynamic Map with IIS
(This is not really a list eh? If you have another server and know how to configure it, please add it to the wiki)
- Base Plugin Settings
- Web Setup
- Storage Setup
- HD Map Configuration
- World and template settings
- Guides
- Advanced Map Configuration
- Component Configuration
- Configuration of worlds
- Exporting World Data in Wavefront OBJ Format
- External Webserver Advanced
- Support for Minecraft Servers other than CraftBukkit
- Support for MinecraftForge based mods
- Support for Tekkit
- Custom Block Definitions
- Model Definition Files
- Texture Definition Files
- Defining a Block using a Custom Block Renderer
- Defining a Block using a Volumetric Model
- Defining a Cuboid Block
- Defining a Simple Block
- Defining Cuboid Models
- Defining Volumetric Models
- Special texture file types
- Using custom block renderers
- Incompatible mods