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File System Storage
JurgenKuyper edited this page Mar 23, 2022
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This option is the default storage option of Dynmap. It is the most simple storage layout, but has it's drawbacks, for example while rendering, dynmap creates by default thousands of tiles, each tile a few kiloBytes in size.
The generated tiles are stored in dynmap/web/tiles/<worldname>/<prefix>, where is the name of the world, and is the tile storage prefix defined either in worlds.txt or in the designated perspectives. In the folder you might find images with a lot of "z"s in front of the name. Those are the "zoomout tiles" which get rendered for each defined zoomout level, and have the amount of "z"s designated to the level that they belong to. Each zoom level is half in X and half in Y size compared to the previous level.
- Base Plugin Settings
- Web Setup
- Storage Setup
- HD Map Configuration
- World and template settings
- Guides
- Advanced Map Configuration
- Component Configuration
- Configuration of worlds
- Exporting World Data in Wavefront OBJ Format
- External Webserver Advanced
- Support for Minecraft Servers other than CraftBukkit
- Support for MinecraftForge based mods
- Support for Tekkit
- Custom Block Definitions
- Model Definition Files
- Texture Definition Files
- Defining a Block using a Custom Block Renderer
- Defining a Block using a Volumetric Model
- Defining a Cuboid Block
- Defining a Simple Block
- Defining Cuboid Models
- Defining Volumetric Models
- Special texture file types
- Using custom block renderers
- Incompatible mods