-
Notifications
You must be signed in to change notification settings - Fork 428
FenceWallBlockRenderer Class
FedUpWith-Tech edited this page Aug 1, 2020
·
1 revision
The FenceWallBlockRenderer class is used to render blocks using models and behavior matching that of either vanilla fences or vanilla walls. These blocks connected to blocks of the same ID, as well as any solid (opaque) blocks, but can be set to other specific blocks, as well, using the 'link<N>' attributes.
###Attributes
- type - The type of model to be used. Valid values include 'fence' for fences, and 'wall' for walls. If not provided, 'fence' is assumed.
- link<N> - This allows the block to be set to link (attach) to additional block IDs (other that themselves and solid blocks). Any number of these can be specified, so long as the values for <N> start with 0 and are consecutive (link0=number, link1=number, etc).
###Patches Requiring Textures
- patch0 - Texture to be used for all sides of the models (all faces except top and bottom)
- patch1 - Texture to be used for all top surfaces of the models
- patch2 - Texture to be used for all bottom surfaces of the models
- Base Plugin Settings
- Web Setup
- Storage Setup
- HD Map Configuration
- World and template settings
- Guides
- Advanced Map Configuration
- Component Configuration
- Configuration of worlds
- Exporting World Data in Wavefront OBJ Format
- External Webserver Advanced
- Support for Minecraft Servers other than CraftBukkit
- Support for MinecraftForge based mods
- Support for Tekkit
- Custom Block Definitions
- Model Definition Files
- Texture Definition Files
- Defining a Block using a Custom Block Renderer
- Defining a Block using a Volumetric Model
- Defining a Cuboid Block
- Defining a Simple Block
- Defining Cuboid Models
- Defining Volumetric Models
- Special texture file types
- Using custom block renderers
- Incompatible mods